Product discovery in the PC games market

Luís Paulo Fernandes Bretanha Jorge.

27/03/2017

Orientador: Leonardo Rezende.

Banca: Fábio Miessi Sanches. Andre Garcia de Oliveira Trindade.

This paper investigates the role of product discovery in the demand for video games. We show that the lifetime sales patterns for video games vary widely, with some games selling most of their units in the first months after launch and others having longer tails. To understand these differences we propose a demand model by which consumers are periodically informed about the existence of a game and explore the lifetime sales patterns that this implies. We then take it to the data using price and sales figures from the Steam digital platform and web search figures from google trends. Our results imply that sales 3 months after launch are on average half of what the should be were consumers fully informed.

M 388

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